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Legacy Of Darkness
Legacy Of Darkness
von MasterOklay » 12. Jun 2011, 10:19
Für alle die noch nichts davon wussen .. hier mal die offiziellen Patch-Notes zu Legacy of Darkness aus dem CabalForum:
[SIZE="11"][COLOR="#00bfff"]Additions[/COLOR][/SIZE]
[COLOR="#00bfff"]New Mission Dungeon[/COLOR]
[COLOR="#00bfff"]New Armour Set of Drei Frame[/COLOR]
[COLOR="#00bfff"]New Epaulet of Drei Frame[/COLOR]
[COLOR="#00bfff"]Drei Frame Armour Set Effect[/COLOR]
[COLOR="#00bfff"]Drei Frame Armour Set combined with Drei Frame Epaulet Effect[/COLOR]
[COLOR="#00bfff"]Improved Force Core Upgrade System[/COLOR]
[COLOR="#00bfff"]Improved Force Core Upgrade System[/COLOR]
[COLOR="#00bfff"]Dungeon Point (DP) System[/COLOR]
[COLOR="#00bfff"]Other Additions[/COLOR]
[COLOR="#00bfff"]Changes[/COLOR]
[SIZE="11"][COLOR="#00bfff"]Additions[/COLOR][/SIZE]
[COLOR="#00bfff"]New Mission Dungeon[/COLOR]
- Name
- Maquinas Outpost
- Location
- Pontus Ferrum (92,128) Entrance behind Lautus Pluma
- Requirements
- Level 145 and above
- Battle Style Level 11 and above
- Entry Item
- Hacked Code Disk
[COLOR="#00bfff"]New Armour Set of Drei Frame[/COLOR]
- Name
- Set of Drei Frame
- Details
- Obtainable only from MD Maquinas Outpost
- Drop with up to 1 slot. You are not able to use a Slot Extender on these items
- Armour Options and required stats to equip
- Additional Information
- Item grade: Highest
- Epic options are not available
- The set has 3 kinds of Unique options and the type/effect is applied at random
[COLOR="#00bfff"]New Epaulet of Drei Frame[/COLOR]
- Name
- Epaulet of Drei Frame
- Details
- Visible when wearing a Drei Frame Suit
- Epaulet Options
[COLOR="#00bfff"]Drei Frame Armour Set Effect[/COLOR]
[COLOR="#00bfff"]Drei Frame Armour Set combined with Drei Frame Epaulet Effect[/COLOR]
[COLOR="#00bfff"]Improved Force Core Upgrade System[/COLOR]
- Summary
- The Force Core upgrading system has been improved with the implementation of Option Scrolls instead of catalysts.
- Details
- Option Scrolls and Force Cores are divided into categories depending on the item level
- Process
- Force Core Upgrading is done through the Core Alchemist NPC
- The Force Core Upgrading UI has been changed
- Obtaining Option Scrolls
- Option Scrolls can be obtained by extracting armours and weapons with a transmuter
- Option Scrolls can be either Random or Defined
- Weapon Option Scrolls: Extracted from Weapons
- Armour Option Scrolls: Extracted from Armour
- An additional Option Scroll can be given depending on the upgrade level of the item being transmuted
- The Option Scroll level is decided by the item grade
- Random Option Scrolls
- These scrolls grant a random upgrade attribute from the available options
- Random Option Scrolls and Defined Option Scrolls can be used at the same time
- When upgrading, the success/failure of the Random Option Scroll is decided first, then the success/failure of the Defined Option Scroll, if the two are used together.
- Options for each part
[COLOR="#00bfff"]Improved Force Core Upgrade System[/COLOR]
- Summary
- The Force Core upgrading system has been improved with the implementation of Option Scrolls instead of catalysts.
- Details
- Option Scrolls and Force Cores are divided into categories depending on the item level
- Process
- Force Core Upgrading is done through the Core Alchemist NPC
- The Force Core Upgrading UI has been changed
- Obtaining Option Scrolls
- Option Scrolls can be obtained by extracting armours and weapons with a transmuter
- Option Scrolls can be either Random or Defined
- Weapon Option Scrolls: Extracted from Weapons
- Armour Option Scrolls: Extracted from Armour
- An additional Option Scroll can be given depending on the upgrade level of the item being transmuted
- The Option Scroll level is decided by the item grade
- Random Option Scrolls
- These scrolls grant a random upgrade attribute from the available options
- Random Option Scrolls and Defined Option Scrolls can be used at the same time
- When upgrading, the success/failure of the Random Option Scroll is decided first, then the success/failure of the Defined Option Scroll, if the two are used together.
- Options for each part
[COLOR="#00bfff"]Dungeon Point (DP) System[/COLOR]
- Summary
- Players will receive Dungeon Points when completing dungeons
Details - The DP gained, as well as the total accumulated DP, will be shown on the Dungeon Clear UI
- The maximum DP that can be gained is 100
- If no DP is gained in 3 hours the total DP is reset to 0
- DP can be exchanged for items at the DP exchange NPC Peticia in Port Lux
Dungeon Points for each Dungeon
Dungeon Point Item Exchange
Cube Rewards- Each Cube has its own rewards, similar to the Mission War Buff Capsules
- Cube of Experience rewards a Potion of Experience (low, medium, high, highest)
- Each Potion of Experience can grant the following
- Cube of Soul rewards a Potion of Soul (low, medium, high, highest)
- Each Potion of Experience can grant the following
- Cube of Enchant has the following rewards (Slot Extender rewards depend on the grade of the Cube of Enchant)
[COLOR="#00bfff"]Other Additions[/COLOR]
- Astral Bike Changes and Additions
- 'Plasma Coating Kits' are changed to 'Bike Coating Kit - Colour'
- 'Bike Coating Kit - Colour' is sold by the Grocer in each village
- 'Bike Coating Kit - Colour' is applied by right-clicking on the coating kit then clicking on the Astral Bike
- The following colours are available
- Blue
- Dark Red
- Dark Blue
- Burnt Yellow
- Dark Viridian
- Iron Yellow
- Permanent Dark Red
- Dark Ultramarine
- Astral Bikes can now be upgraded to +15
- New item Astral Bike upgrade kit is required
- Astral Bike Blue level requirement lowered to level 60 (BSL 7 or above)
- Battle Style Specific Armour
- Bluestin/Titanium/Osmium is now class-specific
- Class-specific attribute only applies to armour obtained after the update
- 'Class Attribute Card' is sold by the Port Lux Grocer to enable switching non-specific Armour to class-specific Armour.
- Class-Specific Armour has an HP increase attribute
- The amount of HP increased depends on the item level
- New Convenient Dungeon functions
- Added SP dice when completing a dungeon
- BSLV 6 or above can recharge SP with the SP dice
- SP dice is only available for Mission and DX dungeons, not quest dungeons
- The amount of SP recharged depends on the Battle Style Level
- BSLV 6-18: Recharge 0-5 bubbles of SP (0-25,000)
- BSLV 19: Recharge 1-6 bubbles of SP (5,000 - 30,000)
- Added a treasure chest to Panic Cave DX
- Added Movement Speed to Character Information UI
- Added option for Fade Step to move to the cursor
- Added a method to receive items from Cash Inventory
- Ctrl+Left Click moves items from the Cash Inventory
- Added CABAL Logo watermark when the UI is hidden
- Added Screen Options to Settings
- Full Screen mode / Window Mode / Changeable Full Screen mode
- It is possible to change Full Screen to Window mode by pressing 'Alt + Enter'
- Added Guild Notice to Guild Information UI, and a Scroll function to the Guild Introduction UI
- Added SIGMetal Material and Quartz cores to the droplist for Mutant Forest and higher
- Added Item Lock function
- During Item Lock neither inventory use or item exchange will be permitted
- Added Nation War Reward Warp to the centre of Pontus Ferrum
- Added Maximum zoom/out option
- Added Entry Items for levelling quests from level 70-100
- Added new Mercenary 'Maximum Level Rabbit'
- Added ASC controller destroying mission to 'ASC controller' Scenario quest
[COLOR="#00bfff"]Changes[/COLOR]
- It is now possible to re-enter a solo dungeon after a disconnect
- A new entry item is not needed to re-enter the dungeon
- Re-entering is only possible for 10 minutes after the disconnect
- Re-entering is limited to the same dungeon in the same channel
- Changed Epic (crafted) Items
- Example: Deathblow Craft
- Epic 1 - 3 refers to crafts of 6% - 10% Critical Damage (1-handed weapons)
- Epic 4 - 7 refers to crafts of 16% and higher Critical Damage (1 handed weapons)
- Changed colour of Epic items 1-3
- Changed colour of Epic items 1-3 without slot to Lime
- Changed colour of Epic items 1-3 with slot to Green
- Changed the names of Epic Items 4 - 7
- Destruction - Destructive
- Amp - Outrageous
- Adept - Skilled
- Will - Convictional
- Deathblow - Fatal
- Restoration - Anabiotic
- Luck - Miraculous
- Changed the name of Vampiric Items
- Epic items 1 - 3: Absorption
- Epic items 4 - 7: Bloodsucking
- Changed Quest Interface
- Changes so that users can easily check the progression and details of quests
- Changed so that Quest Summary information UI will be shown
- Changed so that quests are divided into 'Quest in Progress', 'Scenario Quest', 'Normal Quest'
- Quest Summary information UI is movable and stackable
- The maximum number of Quest Summary information UI's is 5
- Quest Monster location and items is shown on the GPS, marked as an X or purple triangle
- Changes to the drops of certain dungeons
- Changed option of certain low / high level epic items
- Changed so that Buff potions and Blessing beads will not drop in weakened dungeons
- Changed so that Extract Potions will not drop in certain dungeons
- Dungeons: Lake in Dusk, Frozen Tower of Undead B1F, , Frozen Tower of Undead B2F
- Changed the option of Attack, Magic Attack; to All Attack UP
- Changed the option of Sword / Magic Skill Amp to All Skill Amp
- Changed the slot option of Earrings / Bracelets to low epic option
- Changes in the drops of Named Monsters
- Forgotten Ruin
- Astral Bike(Blue / RW3)
- Epaulet +7
- Slot Extender(Low / Medium)
- Osmium Armor(Normal / Low Epic level 1 or above, High Epic level 1 or above)
- Bike Upgrade Kit(Low / Medium)
- Lakeside
- Astral Bike(Blue / RW3)
- SIGMetal Epaulet
- Slot Extender(Low / Medium / High)
- Shineguard / Teragrace / Mystic Armor(Normal / Low Epic level 1 or above, High Epic level 1 or above)
- Bike Upgrade Kit(Low / Medium)
- Pontus Ferrum
- Astral Bike(Blue / RW3)
- SIGMetal Epaulet
- Slot Extender(Medium / High / Highest)
- SIGMetal Armor(Normal / Low Epic level 1 or above, High Epic level 1 or above)
- Bike Upgrade Kit(Low / Medium)
- Porta Inferno
- Astral Bike(Blue / RW3)
- Epaulet +8
- Slot Extender(Low / Medium / High / Highest)
- Mithril Armor(Normal / Low Epic level 1 or above, High Epic level 1 or above)
- Bike Upgrade Kit(Low / Medium)
- Changed so that the sub-password will be applied on the creation of the inventory / warehouse
- Removed the penalty from certain dungeons (Mission, DX, certain quest dungeons)
- Changed the contents of certain quests
- Monsters below level 34 is set to non-aggressive
- Users can delete normal quests
- Changed the Battle Style Level requirements for certain quests
- Changed some NPC locations in certain dungeons
- The casting time for Battle and Aura mode has been removed
- Battle mode status is now saved during logout and login
- Lautus Pluma is now set to aggressive
- Removed the Core Cube reward from Mission Dungeons
- Changed the weapon appearance of Wizard and Force Archer so the weapon equipped on the left side will show, regardless of the grade
- Changed to show Titanium/Pherystin armour during character creation
- Set new characters to spawn in front of the NPC that gives the first quest
- Changed so that it is possible to destroy Lycanus, SIGMetal, and Drei Frame
- Changed to save Board/Bike summon status during logout/login or channel changes
- Changed to make the speed of summoning an Astral Bike or Astral Board identical
- Lowered the droprate of Armours in Fort Ruina and the Undead Ground
- Changed the Item Class of Shadowtitanium to Medium
- The bamboo forest in the middle of Green Despair was removed
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MasterOklay - Beiträge: 1135
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von MasterOklay » 12. Jun 2011, 11:12
Ja ich bin auch net grade für das Update...Das Beste ist eigentlich nur Re-Join nachm DC in einen SoloDungeon...Eine Kiste mehr im Panic Cave ..Neue Rüstungsteile die gut aussehen .. aber der Rest .. ich weiss nicht ?(
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MasterOklay - Beiträge: 1135
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Lelly - Beiträge: 595
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von Unbenannt » 13. Jun 2011, 13:40
schön ge-copy-pasted
wenn man unendlich sekunden wartet, sieht man wie er down geht und einen fch dropt
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MasterOklay - Beiträge: 1135
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von MasterOklay » 23. Jun 2011, 13:02
Am 29.06 kommt das update also ..
hier ein paar GamePlay Video#s vom neuem Dungeon:
http://www.facebook.com/video/video.php?v=158371077562124
http://www.facebook.com/video/video.php?v=158368127562419
http://www.facebook.com/video/video.php?v=158552210877344
http://www.facebook.com/video/video.php?v=158551267544105 - rota boss
http://www.facebook.com/video/video.php?v=158553184210580"mighty boss"
hier ein paar GamePlay Video#s vom neuem Dungeon:
http://www.facebook.com/video/video.php?v=158371077562124
http://www.facebook.com/video/video.php?v=158368127562419
http://www.facebook.com/video/video.php?v=158552210877344
http://www.facebook.com/video/video.php?v=158551267544105 - rota boss
http://www.facebook.com/video/video.php?v=158553184210580"mighty boss"
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MasterOklay - Beiträge: 1135
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von xXKillerstormXx » 29. Jun 2011, 11:06
Hier ist ein ganzer run vom neuen Dungeon. Hoffe ich konnte damit helfen, wegen den quest's und der Zeit die man bekommt, wenn man einen Boss killt..
http://forum.cabalonline.com/entry.php?90-Legacy-of-Darkness-Maquinas-Outpost-Dungeon-run!
http://forum.cabalonline.com/entry.php?90-Legacy-of-Darkness-Maquinas-Outpost-Dungeon-run!
Zuletzt geändert von xXKillerstormXx am 4. Jul 2011, 22:42, insgesamt 2-mal geändert.
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xXKillerstormXx - Beiträge: 11
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MasterOklay - Beiträge: 1135
- Registriert: 16. Apr 2010, 16:05
- Barvermögen: 22.533.599,20
- Wohnort: Lüneburg
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